IO Member List

This is the complete list of members for IO, including all inherited members.

close(bool immediate=false)=0IO [pure virtual]
CLOSED enum value (defined in IO)IO
CLOSING enum value (defined in IO)IO
currentFrameNumber (defined in IO)IO [protected]
destroy()=0IO [pure virtual]
endFrameNumberIO [protected]
exit() (defined in VThread)VThread
finished() const (defined in VThread)VThread
flushBuffer(long from_ts=0, long to_ts=-1)IO [inline, virtual]
FORCE_CLOSING enum value (defined in IO)IO
framesSeen (defined in IO)IO [protected]
getBufferFillLevel() const =0IO [pure virtual]
getCurrentFrameNumber() const (defined in IO)IO [inline, virtual]
getEndFrameNumber() const (defined in IO)IO [inline, virtual]
getESInfo()=0 (defined in IO)IO [pure virtual]
getFrame()=0IO [pure virtual]
getFramesSeen() constIO [inline, virtual]
getState() const (defined in IO)IO [inline, virtual]
getURL() const =0IO [pure virtual]
HelperFunction(void *args) (defined in VThread)VThread [protected, static]
IO() (defined in IO)IO
is_finished (defined in VThread)VThread [protected]
is_running (defined in VThread)VThread [protected]
mute() (defined in IO)IO [virtual]
MUTED enum value (defined in IO)IO
mutexStateChanged (defined in IO)IO [protected]
my_thread (defined in VThread)VThread [protected]
OPEN enum value (defined in IO)IO
open()=0IO [pure virtual]
OPENING enum value (defined in IO)IO
pause() (defined in IO)IO [virtual]
PAUSED enum value (defined in IO)IO
play(double prefetchTime=0.0) (defined in IO)IO [virtual]
PREFETCHING enum value (defined in IO)IO
resendFrameHeaderIO [protected]
run() (defined in IO)IO [inline, virtual]
running() const (defined in VThread)VThread
setEndFrameNumber(u32 stopNumber)IO [inline, virtual]
setESInfo(ESInfo *es)=0 (defined in IO)IO [pure virtual]
setFinished(bool finished) (defined in VThread)VThread [inline, protected]
setResendFrameHeader(bool set)IO [inline, virtual]
setRoundRobinScheduling(int val)VThread
setRtxInfo(const rtx_info *rtx)IO [inline, virtual]
setRunning(bool running) (defined in VThread)VThread [inline, protected]
setState(State s)IO [virtual]
setToClosestIFrame(u32 frameNumber, bool backwards=true)IO [inline, virtual]
setToFrameNumber(u32 frameNumber)IO [inline, virtual]
start() (defined in VThread)VThread
State enum name (defined in IO)IO
state (defined in IO)IO [protected]
STREAMEOF enum value (defined in IO)IO
STREAMERR enum value (defined in IO)IO
VThread() (defined in VThread)VThread
wait(unsigned long time=ULONG_MAX) (defined in VThread)VThread
writeFrame(Frame *frm, ESInfo *es=NULL)=0IO [pure virtual]
~IO() (defined in IO)IO [virtual]
~VThread() (defined in VThread)VThread [virtual]